Few things. Add some terminology to the start of the rules. this newest version is my first read through of your rules. I cant find how to figure my character Hit Points, and took me awhile to figure out what you where talking about when you say to add "pips" to a roll. Also, why are some of the talents red? Why are some of the conversational skills listed under different attributes?
This is based of D6 mechanics so if you don't know those you might have problems playing MEd6. Like stated on the first page.
Stuff that is marked red has been changed recently. Skills are under different attributes because that is how it works in D6 rules.Page 5 >> Derrived Stats >> Hit Points.
Thanks a lot for making it easier to find the changes and for a better description of the talents!Greeting from Germany.
Thanks! Game ON!
I'm having a bit of difficulty understanding the whole character creation aspect, especially dealing with the minimum and maximum amounts that each race has. If anyone could clarify, I would greatly appreciate it.
If you have any problems or questions, drop me an email: firstname.lastname@example.orgBut please be specific and number the questions.
Hi there, nice paper, we had some big fun last night!I got one pretty specific question: Do I need an actual grenade as an item to use the inferno grenade talent?Greetz from Germany :)
Yes You do. Have fun! Game on!
Hey I've started a group and we brainstormed and made the character sheet into an editable pdf file.http://s000.tinyupload.com/?file_id=13785158137417928049
Great but this link has tons of maleware in it....
I see one of the changes is that the changed talents now state difficulty ranges instead of set difficulties. For example, Omni Blade Talent now lists Moderats (11-15), does this mean you need to roll at least 11 or at least 15?
That means at GM's discretion, But if you need a set vaule, pick one between the two numbers given..
Mass Effect D20 does seem like a good system, but I chose to use this Mass Effect D6 instead because I run a Battletech Campaign with a slightly more advanced and altered timeline. I find it easy to use side-by-side and I also began designing helpful DM prints to create Screens with information to be readily available for fast info use like the old AD&D screens. I even began creating MASS EFFECT cards to use like Magic: The Gathering and already have a lot of cards ready for printing. My players like what I have done and even want me to run it at a local game shop. Thumbs up for your RPG kick-start, I will recommend it to anyone.